At the beginning of the final project, we created a Google Doc to share our
research about burnout.
In week 1 task 2, we were also asked to share our personal burnout experience
on Blog.
At first, I wasn't sure of the definition of 'burnout', so I searched the
internet and it said it was a state of physical or emotional exhaustion that
also included a diminished sense of achievement and loss of personal identity.
It reminded me of a difficult time I had in the second semester of my first
year when I was taking a module called Design Research, and it was definitely
a difficult experience for me. At first, I couldn't come up with a
satisfactory topic for my research, and my lecturer always rejected what I
submitted. Thinking about the topic and doing the research every night made me
feel tired, stressed, and worried that I would do very badly in the module. So
halfway through the module, I kind of gave up and didn't want to do anything
more related to my research. However, my lecturer pushed me harder and
encouraged me to keep going. Eventually, I started to regain my confidence
that I could at least finish the research. Even though I still didn't do well
in the module, I had a sense of accomplishment when I finished the research
and I felt happy for myself that I could overcome my burnout and continue to
work hard to finish my work.
Then, we separate into two teams, one is for planning the storyboard, and
another one is for drawing the sketches for doing the animation. The figure
below shows the outcome of the storyboard planning team.
Fig 1.1 Storyboard Planning
I am on the team drawing the sketches, as the storyboard is already planned,
so all I need to do is figure out a way to make the whole visual more
understandable for the audience. I added some small elements to make the
visual look more animated and informative.
Fig 1.2 Art Style
Then we provided our idea about the art style of our animation, and by
voting, we decided on doing the doodle art style.
Fig 1.3 Characters
And for the characters, we decided to use simple shapes, so we find some
references and decided to go along with the below figure as a reference.
A B, C, and D are for different characters in different
scenes.
Fig 1.4 Characters' final decision
Then, for the typography and color palette, we also provide our own idea and
voted.
Fig 1.5 Typefaces
Fig 1.6 Typefaces' final decision
Fig 1.7 Color final decision
Fig 1.8 Parts
Since I was on the sketching team, I started working on sketching it. I
even tried to animate it to see if it turned out well.
Fig 1.9 Sketches 1
Fig 1.10 Sketches 2
Fig 1.11 Sketches 3
Animated Sketch
Our group leader then combined all of our sketches and matched them to the lines.
Animatic Sketches
Before we got Mr. Martin's feedback, we divided the group members into three groups: for character illustration, for all assets, and for animation, and this time I was in the illustration assets group. Since some of our members were going on a study trip to Japan, we were all doing our own work while we were waiting for Mr. Martin's feedback. After getting the feedback from Mr. Martin, we noted down all the feedback and improvements in Google Docs. Since some of our members were in Japan, we didn't do much processing and improvement, still finishing & improving our own work.
Fig 1.12 Illustrations
While creating the illustrations, we ran into a problem where the members of the illustration team all had their own art styles, which led to the final result of the illustrations looking very inconsistent and confusing. Therefore, to solve this problem, we had another meeting to double-check the art style, while reducing the number of illustration team members to make it easier to discuss and adjust the art style.
Fig 1.13 Final Illustrations
Finally, we finished our illustrations in a team of three people, of which I was one. We made sure that all the assets were well separated into different layers and well named so that the animation team could work in a more convenient way.
Final Outcome
Reflection
It was a very rare opportunity for me to work in a team and create an animated infographic. And I think it was a very interesting and fun project for me, I enjoyed thinking about how to sketch, make illustrations, create animations, and all the other steps. In addition, I learned a lot from working in a team, learning communication skills, and learning from others. It was definitely a great experience for me and I'm glad to be in a good team and happy to have learned a lot in this module and this project.
23/9/2024-8/1/2025 (week1-week15) Ng Jia Xien (0355062) Major project Introduction Pre-production Concept This project focuses on the pre-production phase of an animated film designed for children. It draws inspiration from the ancient Chinese classic Shan Hai Jing (The Classic of Mountains and Seas) and incorporates elements of Tibetan culture to create a unique and educational narrative. The project includes the development of character designs, creature concepts, and environment visuals, blending ancient mythology and cultural heritage with a focus on storytelling that resonates with young audiences. Sketch The main character (the boy) is based on a character designed for a comic assignment in the Semester 1 IVN class. The other creatures are inspired by Shan Hai Jing , with their designs developed after studying the original text and referencing online sources. Fig1. Character Body Size Sketch (The Boy) Fig2. Character Appearanc...
13/6/2023-4/7/2023 (week11-week14) Ng Jia Xien (0355062) Design Research Dissertation Instruction DESIGN RESEARCH DISSERTATION MIB Final Assessment-Research for Article Publication Below is my draft for article publication. Article Publication Draft And this is my final article publication which I submit in Google Classroom. Final Article Publication
31/8/2023-7/12/2023 (week1-week15) Ng Jia Xien (0355062) Vehicle and Props Design Instruction Week2(Public Holiday) Week 3 Deconstruction exercise During week 1, we were supposed to complete the deconstruction exercise, which is using shape to block out the vehicles and try to understand the mechanism and structure. I did start that exercise but still couldn't complete it before the week 3 submission, so Mr. Kannan allowed me to extend the submission deadline to week 4, and I did finish on time. We were also asked to do research on different terrain vehicles (sea, land, air), we could come out with the idea of vehicles based on movies/games/ animation and others. So I decided to use the same IP with my environment art, which is the animation "Spirited Away". After creating my mood board, I started to do my sketch. I try to do it quickly as Mr. Kannan said we shouldn't waste t...
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